4/9/2023 0 Comments Touhou stepmania![]() ![]() I will now work on a specific version for Siletrea but some features might transfer to this version as well. I will put the thing on hold for a while but you can still report any issue/incompatible song you notice. I've tried tochange some stuff whith the sprites used so now it looks better different. There are a few graphical glitches with the hold bar but it works fine most of the time. If you need some support for customising the script for your game,I will happily help you.Įdit : New version of the demo is out, there are a few bugfixes ( thanks to Quack for the help) and I added the hold input ( it won't affect the scoreboard though ). If people could find or draw better sprites for the arrows and other, it would be very nice The UI is quite minimal right now so I would like your feed back on the matter. I hope you will enjoy it,tellme if you have any issues If you leave the window ,the game will stop but not the song causing a desync You can indicate which chart you want to play,chart_id is an optional argument ,the default argument is 1 and plays the first charted difficulty of the fileġ) to 6) bis use the demo instead: (second version)ħ) Use the arrows to play the game and cancel (X on my game) to leave at any moment. If you set it to0.5,they will take 2sĪ lot of simfiles have different difficulty settings whith charts for each difficulty place one after the other in the simfile. If you set it to 2,they will take 0.5s instead. Speed is an optional argument for the speed of the arrows,default is 1 where arrows took 1s between their apparition and the moment of input. Replace "song_name" with the name of the songs used in the music and smfile ˜…remis-sideview-battle-backgrounds★/?hl=battleback#entry183511Ħ)The minigame can be called with this command Stepmania.song("song_name",speed,chart_id) Put in the Graphics/Character folder under the name "ddr_char"ĥ)In my script, you will see this line BACKGROUND = "SanzuRiver.png" you can change it with any picture you have in your Battleback1 folder.For reference ,here is the link to the backgroung I was using (I like playing touhou music on stepmania so it fits the theme) ogg files of the corresponding songs in the "ME" folderģ) This is the spriteset I'm using for the arrows : ![]() I will try to add hold,roll and mines in the futures (mines should be easy,i just need some sprites but rolls and holds might be complicated)ġ)Create a "Simfile" folder in your "Audio" folder and put your. Unfortunately ,only taps,jumps,hands and quads are implemented yet (hands and quads should work but haven't been not tested ). įor now it seems to work fine, all is perfectly in sync and the window of input really feel like stepmania. Someone suggested this and I thought it would be interesting to do so I made a script that read stepmania sm files and let you play them inside RPG maker. ![]()
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